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Why in certain lighting some people have wide cheekbones

darkfresh500

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yet in other photos it is nonexistent?

See: Miro. Are hollow cheeks and high cheekbones visible in person, or is it only visible in certain lighting on photos?

 

Luminaire

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Lightning u mongo


It makes your face look flat if you dont have prominent zygos as well. All that lightning game is visible in real life. In motion


I got more vertically growth face and my face looks" bloaty" in pictures without lightning







If u want cheekbone prominence to pop out more, find a good lightning
 

Danny the chav

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Luminaire said:
Lightning u mongo


It makes your face look flat if you dont have prominent zygos as well. All that lightning game is visible in real life. In motion


I got more vertically growth face and my face looks" bloaty" in pictures without lightning







If u want cheekbone prominence to pop out more, find a good lightning

"Face looks bloaty in pics without lighting"  good to know
 

darkfresh500

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Luminaire said:
Lightning u mongo


It makes your face look flat if you dont have prominent zygos as well. All that lightning game is visible in real life. In motion


I got more vertically growth face and my face looks" bloaty" in pictures without lightning







If u want cheekbone prominence to pop out more, find a good lightning

So if you saw Miro irl would he look how he looks in pic 1 or pic 2
 

Danny the chav

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darkfresh500 said:
Luminaire said:
Lightning u mongo


It makes your face look flat if you dont have prominent zygos as well. All that lightning game is visible in real life. In motion


I got more vertically growth face and my face looks" bloaty" in pictures without lightning







If u want cheekbone prominence to pop out more, find a good lightning

So if you saw Miro irl would he look how he looks in pic 1 or pic 2
Pic 1 imo
 

Luminaire

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darkfresh500 said:
Luminaire said:
Lightning u mongo


It makes your face look flat if you dont have prominent zygos as well. All that lightning game is visible in real life. In motion


I got more vertically growth face and my face looks" bloaty" in pictures without lightning







If u want cheekbone prominence to pop out more, find a good lightning

So if you saw Miro irl would he look how he looks in pic 1 or pic 2

You will see Miro in motion aka 3d in real life. So most likely a 3/4 view will show the "real" angularity he has. 

He might not look like the 1st pic or even the 2nd pic. 

That 2nd picture has rly good lightning anyways so i don't think hll look like that in sunlight.






These guys will look like god in any lightning. Shitty or sunlight. Doesnt matter. Their cheekbone projection is ridiculous





Danny the chav said:
darkfresh500 said:
So if you saw Miro irl would he look how he looks in pic 1 or pic 2
Pic 1 imo
 

darkfresh500

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Luminaire said:
darkfresh500 said:
So if you saw Miro irl would he look how he looks in pic 1 or pic 2

You will see Miro in motion aka 3d in real life. So most likely a 3/4 view will show the "real" angularity he has. 

He might not look like the 1st pic or even the 2nd pic. 

That 2nd picture has rly good lightning anyways so i don't think hll look like that in sunlight.






These guys will look like god in any lightning. Shitty or sunlight. Doesnt matter. Their cheekbone projection is ridiculous





Danny the chav said:
Pic 1 imo

WTF? So how you look in the mirror is more likely how you look to people in person.
 

Luminaire

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darkfresh500 said:
Luminaire said:
You will see Miro in motion aka 3d in real life. So most likely a 3/4 view will show the "real" angularity he has. 

He might not look like the 1st pic or even the 2nd pic. 

That 2nd picture has rly good lightning anyways so i don't think hll look like that in sunlight.






These guys will look like god in any lightning. Shitty or sunlight. Doesnt matter. Their cheekbone projection is ridiculous

WTF? So how you look in the mirror is more likely how you look to people in person.


Most likely yeah, if you have a true mirror and a mirror what doesnt zoom. Ull look like that
 
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